The National Education Technology Plan (2010) presents
five goals that outline the essential components of learning powered by technology.
These include Learning, Assessment, Teaching, Infrastructure, and Productivity.
This plan recognizes that technology should
be at the core of learning and educators must use it to provide a powerful and
effective learning experience for all students. It calls to engage and empower
students by providing state-of-the-art technology that will allow limitless
opportunities in a 21st century job market. The plan stresses that
educators need to “rethink our basic assumptions” and redesign and transform
our education system to include technology. One of the goals and recommendations
that the NETP presented is that research and development on how embedded
assessment technologies such as simulations, collaboration environments,
virtual worlds, games, and cognitive tutors, can be used to engage and motivate
learners while assessing complex skills. Often to the general public, playing
games in school may seem counterproductive. Some fail to see that these types
of assessments will engage learners’ interests while giving them timely
feedback and motivating them to learn important concepts and skills.
The plan also identifies the role of the Department of
Education as a facilitator between districts, states, and higher education
institutions to design, develop, and rescale technology-based assessment
resources to include electronic learning, student data for continuous
improvement, and new business models. I
was most interested in the views on assessment and how the plan outlines
improvements. I strongly believe that accurate assessment is the key to provide
new and improved ways increasing the quality of technology based instruction. I
agree that these skills cannot be reviewed with conventional testing methods. This
leaves a great need for the design and development of assessment strategies on
a whole new level.
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